| User | Post |
|
6:39 am August 23, 2011
| [Admin]-Kurile
| | |
| Guest
| | |
|
|
As the wealthiest player on the server I can say that 99% of my money is from pirating / bribes etc. I did some trading way back in 2007 when I was part of the MC – but not much. My LT, "Beedo's BattleBarge", was just that. Used for PvP (looting other LTs).
Regarding LT's being hard to beat, yeah I think they are a little too strong – as are AT Mk IIs. Bulska gives examples of how to play smart vs. them. This is assuming the LT you are chasing is a moron and provides you those exploits. Don't take my word for it though, it's not like I have any sort of experience with this kind of thing. :P
Beedo, you're the exception, rather than the rule. As usual. ;)
|
|
|
8:14 am August 23, 2011
| [SP]-Sandman
| | |
| Guest
| | |
|
|
|
8:55 am August 23, 2011
| FarosWarrior
| | |
| Member | posts 550 | |
|
|
As the wealthiest player on the server I can say that 99% of my money is from pirating / bribes etc. I did some trading way back in 2007 when I was part of the MC – but not much. My LT, "Beedo's BattleBarge", was just that. Used for PvP (looting other LTs).
Regarding LT's being hard to beat, yeah I think they are a little too strong – as are AT Mk IIs. Bulska gives examples of how to play smart vs. them. This is assuming the LT you are chasing is a moron and provides you those exploits. Don't take my word for it though, it's not like I have any sort of experience with this kind of thing. :P
The example you are giving with your LT is a valid point, and I may judged a bit too soon that all "pirates" trade for their income. I personally think that pirates hunting LT's should be armed properly, and not in the swiss pocketknife they see in VHF's. Like your LT, but people could also get a bomber (yes I know they cost a metric crapton of credits). There should be no one counter to everything, anywhere. Most people see the VHF's as this, because they are somewhat the endgame content PVP-wise, but they are not. I myself pirated in an AT1 once in the past, just for the fun of it but it got people off guard, and my char wasn't tagged with an X at the time.
Ninja-edit: +1 Kurile
|
|
|
9:05 am August 23, 2011
| [SP]-Sandman
| | |
| Guest
| | |
|
|
Get to know the players I guess. Anything to do with Beedo stalking a transport speaks for itself for example
|
|
|
10:31 am August 23, 2011
| [Admin]-Robocop
| | |
| Guest
| | |
|
|
Pff… my opinion is that players pirating should be flying the same class of ship they're planning on pirating. Back in my day (when the world was still in black and white), I used to pirate flying a dromedary missile boat. This was before the mod. After the mod I used only a CSV. Using a VHF to fight vanilla freighters is way overkill. Part of the reason that the AT Mk II and the bigger transports have so much armor. I figured that if you paid that much for a ship you ought to at least have a chance against the bullies.
|
|
|
10:58 am August 23, 2011
| FarosWarrior
| | |
| Member | posts 550 | |
|
|
-Sandman"]Get to know the players I guess. Anything to do with Beedo stalking a transport speaks for itself for example
He allways helps traders right?
|
|
|
10:01 pm August 23, 2011
| [SP]-Sandman
| | |
| Guest
| | |
|
|
|
2:27 am August 25, 2011
| IMMORTAL-Styx
| | |
| Member | posts 499 | |
|
|
I only used my LT back in the day for pirating when I had a friend with me. Solo pirating in an LT is impossible. You need a CD to pirate. Anyone who tells you otherwise really doesn't have the slightest clue what they're saying.
That's why pirates (including myself) use VHFs for pirating, because they are the only viable choice when you're going alone. Yeah AT2's can take CDs but they aren't mobile enough to close a chase. As it stands,a VHF is really not a match against an equally skilled LT or AT2; and that is the point I am trying to make.
|
|
|
10:50 am August 25, 2011
| FarosWarrior
| | |
| Member | posts 550 | |
|
|
Which can't really work well together with robo's point, as he thinks (I share the opinion) that if you pay 75m for a ship, you should at least stand the slightest chance against pirates. Killing LT's takes some skill, mostly due to the high effective HP they can get with bots involved, and with relatively strong weapons. But hitting anything with an LT really is difficult. If anyone that has an eagle can come around and shoot your LT, you wouldn't like it either. A solution for this could be the following: give GB's the ability to fit and use CD's, so they can be used viably for hunting/pirating LT's. They cost 100m, so in theory could be used for something more then snipers, or nothing at all. Also when they have a CD they can function more as support, CD'ing the larger caps to keep them where they are and snipe from 3k's out, instead of dieing horribly when the BS gets a small cruise cycle off.
I'd like to share my own opinion on the current definition of "pirate" on FLU. Most people think that a pirate should be someone that's flying around and can only talk with a click on the RMB, beam loot and then get the hell out. To me, such a move simply is PvP, and guys tagged with a X are more likely to shoot you than someone without the tag. A pirate, in my opinion, should be someone flying around, and when he runs into someone he should attack (but not kill) someone and then request payment, so the guy under attack can move on.
Pirates on current day earth also don't float around in their rubber boats blowing up oil tankers, yet they hijack them and let them go when they have recieved a ransom of sorts (or are blown off the boat).
|
|
|
7:22 pm August 25, 2011
| FirEbaLL452
| | |
| Guest
| | |
|
|
Which can't really work well together with robo's point, as he thinks (I share the opinion) that if you pay 75m for a ship, you should at least stand the slightest chance against pirates. Killing LT's takes some skill, mostly due to the high effective HP they can get with bots involved, and with relatively strong weapons. But hitting anything with an LT really is difficult. If anyone that has an eagle can come around and shoot your LT, you wouldn't like it either. A solution for this could be the following: give GB's the ability to fit and use CD's, so they can be used viably for hunting/pirating LT's. They cost 100m, so in theory could be used for something more then snipers, or nothing at all. Also when they have a CD they can function more as support, CD'ing the larger caps to keep them where they are and snipe from 3k's out, instead of dieing horribly when the BS gets a small cruise cycle off.
I'd like to share my own opinion on the current definition of "pirate" on FLU. Most people think that a pirate should be someone that's flying around and can only talk with a click on the RMB, beam loot and then get the hell out. To me, such a move simply is PvP, and guys tagged with a X are more likely to shoot you than someone without the tag. A pirate, in my opinion, should be someone flying around, and when he runs into someone he should attack (but not kill) someone and then request payment, so the guy under attack can move on.
Pirates on current day earth also don't float around in their rubber boats blowing up oil tankers, yet they hijack them and let them go when they have received a ransom of sorts (or are blown off the boat).
Best explanation of a pirate I've ever seen. My ideal pirating scheme would be to scare the holy hell out of the trader, (whether or not that entails hitting them with a torp to blow off a few guns) demand not only that he complete his trade run, but that you accompany him to ensure no funny business, and he gives you a large portion of his profit. See this way they gain security and you're (almost) guaranteed payment. Mutual benefits. The pirate needs the trader alive to make money, the trader (kind of) needs the pirate alive to keep him from being shot to hell. Most pirates just shoot whoever comes near them, which isn't piracy so much as active aggression against everything with a pulse.
|
|
|
7:56 pm August 25, 2011
| [SP]-Sandman
| | |
| Guest
| | |
|
|
I'm sure this video will explain all: http://www.youtube.com/watch?v=SMhwddNQSWQ
Seriously though, lets all flip through our Oxford Dictionary for a definition of Piracy and Pirate:
piracy(pir¦acy)
Pronunciation:/ˈpʌɪrəsi/ noun
* 1 [mass noun] the practice of attacking and robbing ships at sea. * a practice similar to piracy but in other contexts, especially hijacking:air piracy * 2 the unauthorized use or reproduction of another’s work:software piracy
Origin:
mid 16th century: via medieval Latin from Greek pirateia, from peiratēs (see pirate)
pirate(pir¦ate)
Pronunciation:/ˈpʌɪrət/ noun
* a person who attacks and robs ships at sea:
Righto, so I'm sure in this context this is Space Piracy. So in Freelancer, and FLU for that matter, Piracy in FLU is the practice of attacking and robbing ships in Space, and a Pirate is a person who attacks and robs ships in space. Learning is fun!
|
|
|
9:51 pm August 25, 2011
| [Admin]-Kurile
| | |
| Guest
| | |
|
|
All is well and good on an RP server, but RP this aint.
|
|
|
4:07 am August 26, 2011
| IMMORTAL-Styx
| | |
| Member | posts 499 | |
|
|
That's very optimistic outlook of a pirate Faros & Fireball. The sad reality is most traders F1. I always fire first and then demand payment so that if they try to F1 they will at least be punished. Usually traders take my initial assault the wrong way and just open fire like fools.
Also, giving a GB a CD would just add to the problem. VHFs would then have no place in fleet battles or really for anything at all. As it stands the only reason to fly one here is because of the CD mount.
Paying tons of money for a ship is all fine and well, my problem is that you pay to be in a ship that outclasses fighters completely. I cannot play the game the way it was intended (for end-game to be VHF combat) because the caps here are overpowered. If they were balanced that would be another story. And by balanced I mean 1 VHF vs 1 Battleship = fair fight.
OR, why not give VHF pilots the ability to "buy" overpowered stuff to compete EG: a 500 mil module that increases their armor value ten-fold. Why can't I throw billions at robocop to make my VHF competitive instead of buying a skill-less dread? VHFs are supposed to be the premier end-tier ship of the game, and yet they are worthless against these modded monstrosities.
|
|
|
4:33 am August 26, 2011
| [Admin]-Robocop
| | |
| Guest
| | |
|
|
Why are we still even discussing this? If a fighter should be equal to a battleship, what is the point of battleships anyway? The whole point is that a swarm of fighters should be used to attack a battleship, not a single fighter. It SHOULD require a gunboat, a bomber, and a half dozen plus fighters to take down a battleship.
Just because you don't like to fly battleships doesn't mean that you should be able to pwn them as well. Remember, you don't HAVE to attack a battleship and they can't fire on you first…
Oh, and VHFs were supposed to be the end-tier of the game UNTIL the capships were introduced. Geez, with all the limitations a battleship has, no maneuverability, no ability to dock at will, difficult to fly in debris and asteroid fields, no speed… Perhaps I should also add an anchor to them in order to make you happy.
|
|
|
6:39 am August 26, 2011
| {PR}-Merco
| | |
| Guest
| | |
|
|
-Robocop"]Why are we still even discussing this? If a fighter should be equal to a battleship, what is the point of battleships anyway? The whole point is that a swarm of fighters should be used to attack a battleship, not a single fighter. It SHOULD require a gunboat, a bomber, and a half dozen plus fighters to take down a battleship.
Just because you don't like to fly battleships doesn't mean that you should be able to pwn them as well. Remember, you don't HAVE to attack a battleship and they can't fire on you first…
Oh, and VHFs were supposed to be the end-tier of the game UNTIL the capships were introduced. Geez, with all the limitations a battleship has, no maneuverability, no ability to dock at will, difficult to fly in debris and asteroid fields, no speed… Perhaps I should also add an anchor to them in order to make you happy.
+1 robocop indeed if you look at RL capital ships they are proably equiped with a dozen AA guns, 4 SAM laucnhers, and awix guns could easily take down a fighter and missles launched , any one here complaining about such things like over powered caps is either an idiot or a jackass looking for a fight, sure while they might not have the strongest armor their far from the weakest, IMO caps were introduced on this server for fun because they were added to the orginal game but not the MP aspect and put there for FUN, why cause thye could, remember a fighter is a flea on a dog com[aired to a cap ship why nerf it? counter measures like bombers have been put it place to go againist caps. I mean can you not stand your ground or would you rather complain about why they suck? I can only think of 1 option to please everyone eithe rlove it or leave it.I see no problems with said capital ships or mods only the players who use it and are disadvantaged because they cant hack it.
|
|
|
10:17 am August 26, 2011
| [Admin]-Robocop
| | |
| Guest
| | |
|
|
and remember also, they're ridiculously priced specifically so that they're the exception rather than the rule. It's not like everyone and their grandmother has them. The limitations placed on their ownership were put in place to prevent the server from being flooded with them.
|
|
|
1:16 pm August 26, 2011
| FarosWarrior
| | |
| Member | posts 550 | |
|
|
And complaining that you have no chance in a VHF against a cap is like whining that you can't kill a VHF with the starting loadout on your starflea… Don't attack caps in an eagle!
|
|
|
4:30 pm August 27, 2011
| IMMORTAL-Styx
| | |
| Member | posts 499 | |
|
|
@ Merco: Please punctuate your text, it's painful to read. Using real world examples is retarded for many reasons. I can just turn your worthless argument on its head and say that battleships are not only obsolete in modern times but had hundreds of crewmen to stay operable.
@ Faros: What purpose do I have to complain? I can kill anyone I want; I own a Battleship, Destroyer, Gunboat… I am merely saying that these ships are unbalanced. Obviously I cannot kill them with an eagle. Your point with a starflier vs eagle is moot, they are both fighters – therefore I can remain in that ship type to be competitive.
@ Robocop: #1, ridiculously priced? Joe Schmoe can accrue the funds for a battleship in roughly two days of trading with an LT. #2, "What is the point of battleships anyway" if they're balanced to a VHF is quite possibly the dumbest thing I've heard from you in a while. That's like me saying what's the point of a Sabre or Anubis if all we need is one top class ship. What's so wrong with capships being weaker than their current state? A swarm of your so called fighters cannot TOUCH a battleship. I dare any half dozen of you to bring VHFs against my DN and see how far you get. Use regens, it's irrelevant. You might do 100 nanos worth of damage.
If battleships were crewed by multiple people I wouldn't have a problem. But one player controls them. One person should not have that much power.
|
|
|
4:34 pm August 27, 2011
| FarosWarrior
| | |
| Member | posts 550 | |
|
|
Yet that one person isn't allowed to use the cap against a fighter, and is he does, he will loose the cap due to abuse. If you attack a capital ship in a fighter, expect it to shoot back. That said, expect ANYONE in ANY ship to shoot back when you open fire, no matter the intention.
And we can also turn your argument upside down in relation to the BS's… We are talking about a universe roughly 1500 years from where we are now, computers are advanced! That's the beauty of sci-fi, you can use any reality you want, it is fiction after all.
|
|
|
4:39 pm August 27, 2011
| IMMORTAL-Styx
| | |
| Member | posts 499 | |
|
|
Yet that one person isn't allowed to use the cap against a fighter, and is he does, he will loose the cap due to abuse. If you attack a capital ship in a fighter, expect it to shoot back. That said, expect ANYONE in ANY ship to shoot back when you open fire, no matter the intention.
And the reason this rule exists in the first place is precisely my point. Cap ships are too powerful.
And we can also turn your argument upside down in relation to the BS's… We are talking about a universe roughly 1500 years from where we are now, computers are advanced! That's the beauty of sci-fi, you can use any reality you want, it is fiction after all.
No, you can't. In Freelancer the capital ships are not autonomous ghost ships and are still controlled by scores of crewmen. See: SP campaign.
|
|